Q&A: Gil Friend, President & CEO of Natural Logic Inc

Written on November 5th, 2014
  Aired 08/01/09 "You don't have to choose between making money and making sense.... Green business practices are good for business and for the world. They can increase profits, lower costs, and attract customers." Those are the words of Gil Friend. Gil and I met in 1973 when I directed a video documentary of a Buckminster Fuller World Game Workshop. Each in our own ways, we've been plugging away at that game ever since. Gil Friend, President & CEO of Natural Logic Inc, is a systems ecologist and business strategist with nearly 40 years experience in communications, business, and environmental innovation. Clients include Agilent Technologies, Coca-Cola, Dean Foods, Hewlett Packard, Levi Straus & Co, Nike and Sun MicroSystems. Friend is the author of the upcoming Risk, Fiduciary Responsibility and the Laws of Nature, and just published, The Truth About Green Business. http://www.worldchanging.com/

Q&A: JANE McGONIGAL, REALITY IS BROKEN – How Games Make Us Better and How They Can Change the World

Written on January 24th, 2012

 

 

Aired 01/20/12

There are 183 million active video gamers in the US, and the average young person will spend 10,000 hours gaming by the age of 21. There are now more than five million “extreme” gamers” in the US who play an average of 45 hours a week.

According to game designer JANE McGONIGAL, this is because videogames are increasingly fulfilling genuine human needs. But she goes way beyond that, in her first book, REALITY IS BROKEN — just out in paperback – she suggests we can use the lessons of game design to fix what is wrong with the real world.

Drawing on positive psychology, cognitive science, and sociology, she shows how game designers have hit on core truths about what makes us happy so that videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world.

I recommend Reality Is Broken to people who have no interest in games. Separate from what it says about the current reality and possible future of games, the book is an excellent primer on what we have learned – and most people don’t know – about happiness, learning, productivity and growth.

http://janemcgonigal.com/

Q&A: Steve Stockman, writer/director, author, HOW TO SHOOT VIDEO THAT DOESN’T SUCK

Written on January 4th, 2012

 

Aired 01/01/12

I’ll be joined by writer-director STEVE STOCKMAN whose new book HOW TO SHOOT VIDEO THAT DOESN’T SUCK has a great deal of smart things to say – not just about shooting videos of your kids’ parties or your company’s new products, but also about the essential role of story in the movies you see in theatres. Stick around. I believe you’ll learn something no matter who you are.

http://www.stevestockman.com/